you’ll have to draw it by hand or find some templates that fit. Once it’s the right size, just stick it into the project’s img/characters folder.īecause of their dimensions, the sprites obviously won’t work with the character generator if you want to add hair, clothing, etc. The fix is detailed in the original post - by doubling the vertical dimension of the image’s canvas from 340px to 680px, and leaving the bottom half empty (or pasting the second sheet in the post into the bottom half, if you’d like), RPG Maker is able to properly separate the sprites for a character to use. Some character eyes and other parts were created with the help of different generated materials provided by the community (Contributions are credited in the sprite sheet they were used in). The sprites in that sheet are only one row of character sprites - properly twelve images wide, but only four tall. Credit: Characters were created using the base MV characters and clothing that comes from the Kadokawa RPG Maker MV character packs. RPG Maker handles the separation of those into individual segments on its own. Basically, a grid that’s eight characters tall by twelve characters wide. You can change it, but all of the other generator pieces wont fit whatever new 'base' model you create, as theyre all made to fit that weird muscle-baby character model. The original post pretty much says it all - basically, RPG Maker expects there to be two four-image-tall rows of character animations, each with four three-image-wide columns that define the animation. Find game assets tagged base like Dominion Tarot Sketch Base - Fem, Animated Character Base - Swordsman - Pixel Art, Cute Character Base, Female Base Model.